Overview
Add a quick overview of the Pack Wars format here — what it is, how it plays, and what makes it fun.
Setup
Pack Selection
Each player brings one unopened booster pack of their choice. All packs are opened simultaneously at the start of the game. Players may not look at their pack contents before the game begins.
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Lands
Land Drops
Because there are no basic lands in players' decks, whenever a player could play a land they may instead super-exile a card from their hand to put a basic land of their choice directly into play.
Super-exile is a permanent exile — absolutely no effects, abilities, or spells can interact with or retrieve cards in super-exile.
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The Big 3
Attack Left
Players may only attack the player directly to their left with creatures. However, spells and abilities may target any creature or player in the game.
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Global Effects
Any effect that uses the words "any," "all," or similar broad language only affects you and the players immediately to your left and right — not the full table.
This prevents mechanics like Extort from becoming overwhelming and stops Wrath effects from completely stalling the game across all players.
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Go With It
Some cards and sets simply aren't Pack Wars friendly. If a card doesn't fit the format or completely breaks it (such as cards that care about the number of lands in your graveyard), it should be an easy choice to use that card as your land pitch instead of playing it.
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Winning
Priority
As a reminder: the active player starts with priority, which is then passed clockwise to each player. This is important for timing interactions such as sniping kills during combat.
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Other Core Rules
The "You Have One New Card" Rule
Players must keep the game moving quickly — much faster than a standard game of Magic. Use the time between your turns to plan your strategies so play doesn't stall when your turn arrives.
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Pack Wars Etiquette
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